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Thread Statistics | Show CCP posts - 17 post(s) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.07 17:30:00 -
[1] - Quote
The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.07 17:53:00 -
[2] - Quote
Naomi Anthar wrote:Medalyn Isis wrote:The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all.
Edit - Why not just balance the armour and shield of the sansha ships now, including the succubus, because if you are seriously wanting to offer people a dual option to tank, then the stats should reflect that. You are talking like almost mwd speed that is not getting owned my scram is not godsend thing ... mkay. You can manually adjust your speed while flying ... and pilot your ship also - instead of orbiting 24/7. It helps to hit stuff, trust me. But you can also just move fast as hell to catch something you want to catch or disengage if you have to. You are really thinking it's nothing ? Cmon. Nah 2 more lows are good stuff - you can armor tank it now. But sure you are not forced to do so. 6 mids are still 6 mids - that is a lot on cruiser. If people shield tank cruisers with 3 or 4 mids - i'm sure you can still shield tank ship with 6 mids. Look at lows as place where you can get nanos, heat sinks, tracking enhancers (for your problem to hit the stuff - it also does work better on phantasm due to hull tracking bonus). Phantasm is strong, period - about the fking time ;). Perhaps try reading what I wrote next time. I didn't say it wasn't strong, I just said the concept is broken. It is a mishmash of everything, shield, speed, armour, lasers. I would prefer a much more elegant concept, rather than the hatchet job proposed. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 18:41:00 -
[3] - Quote
Viribus wrote:lmao all these people thinking the cynabal is OP or even viable. Jesus it's like eve-o's knowledge of the metagame is perpetually stuck 3 years behind the curve.
I bet you guys still think the hurricane is overpowered Yeah, and I am pretty sure that is the same people saying how powerful the Phantasm is going to be and at the same time forgetting it is not a tengu or loki with missiles, but a cruiser with the slowest tracking guns in the game.
And they even suggest fitting a 100mn AB to it, they must be smoking some good drugs. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:01:00 -
[4] - Quote
Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses.
For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher.
I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:07:00 -
[5] - Quote
Naomi Anthar wrote:@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. A good suggestion was to make the Sansha ships have a 250% web range role bonus. I would have much preferred that and then keep them as strong laser shield ships which can web to improve their tracking at long ranges. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:25:00 -
[6] - Quote
Gypsio III wrote:Medalyn Isis wrote:Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses. For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher. I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper. These criticisms don't make much sense. An ABing Phantasm will be slower than a MWDing one, and hence will track better, all others being equal. If tracking is a problem, then try flying in a different direction, slowing down or turning the AB off. You criticise the sig radius, yet ignore the biggest sig bloom mod of them all - the MWD, which you would be fitting without the AB bonus. If you want really a small sig, just active shield tank it. Anyway, the speed bonus will exceed the detrimental effects of shield sig bloom in normal conditions. Edit - your reference to a web range bonus just screams highsec incursion runner wanting to blap at range with a Nightmare.  I'm not saying it won't be powerful, I think the current ship proposed will be very powerful still despite all the contradictions in its fittings. I'm saying it won't be as powerful as it seems though on paper, and you cannot deny that it has many contradictions in the way the ship has been designed, which is ugly to me, but I've noticed Rise likes to do that as he has with a couple of ships.
Also a 250% web range bonus won't help the Nightmare as much as it will help the lower class ships, as a PVE Nightmares guns more than doubles the range of that web, it would be more useful in making them viable in pvp.
But anyway, as much as I would have loved to see that, I doubt it will happen now. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:57:00 -
[7] - Quote
When do we get these on Singularity anyway? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 22:04:00 -
[8] - Quote
Catherine Laartii wrote:Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB.... "Sir we have a Phantasm on short! Closing in at...dear god, it's blowing past our frigate tackle line! WHAT IS THIS EV-" *transmission cuts short as phantasm slices through destroyer with its big frontal blade, and bumps the command carrier 50km in the other direction while red-shifting into the distance* Because its blade will be the only thing it will be able to hit the enemy with when travelling with a 100mn AB.
What drugs are you people smoking to think that a 100mm AB is a good idea on a laser ship.... |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 09:01:00 -
[9] - Quote
Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. Learn to do maths. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 09:24:00 -
[10] - Quote
Kaarous Aldurald wrote:And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper. Naomi and a few others talk with no experience. Probably just FW scrubs flying epic solo frigate battles and then coming on here making terrible suggestions. Anyone who says any blaster ship has no problem applying its dps really has no clue.
I'm not sure about the Vigilant and the Cynabel, but to me it seems the complaints are reasonable. I wouldn't be surprised if Rise is currently quickly re-doing the Cynabel right now as it seems he hasn't thought that one through. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 10:12:00 -
[11] - Quote
Cannibal Kane wrote:Nerf the bloody web bones like you did with the bloody Kronos (which I also Sold) but for gods sake leave that PG alone. I agree, just nerf the webs. Why is CCP keeping this broken concept and nerfing everything else around it instead of just fixing the problem.
Or alternatively, keep the 90% webs but reduce the base T2 web strength to 50%. And then leave the Vigilant fittings alone. It is still going to be powerful, but it will allow a bit more time and chance for the enemy to mitigate any damage.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 10:30:00 -
[12] - Quote
Show us where the nasty vigilant touched you? You seem butt hurt about them.
As others have repeated countless times, and even CCP have said it themselves, it is the 90% webs which are the problem, nothing to do with the Vigilants fittings. You are barking up the wrong tree.
Edit- plus looking from your kill history, all you fly is T1 frigates and the occasional T1 cruiser. Do you really expect to have a good success rate going solo vs a pirate faction cruiser worth 20x the amount. Again, it seems you are yet another FW scrub thinking the game should be balanced around epic 1v1 frigate battles. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
87
|
Posted - 2014.04.08 11:05:00 -
[13] - Quote
King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 11:56:00 -
[14] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. Learn to do maths. Learn to read: PHANTASM Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10) Those bits I so nicely highlighted for you are what I'm talking about. That's a FREE no strings-attached 25% damage buff. They rolled the 5% per level damage that was there before into the role bonus, and stacked another 25% damage bonus on top of that for a grand total of 150%. No guns dropped, no drones dropped. That's a damage buff. It's also not a typo because the did the EXACT SAME THING to the Succubus: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes, |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 12:08:00 -
[15] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu) Sounds good. And glad to hear you are looking at those things.
The Phantasm does seem to be strange, although I later realised that this might have been intentional, so you just seemed to confirm that in the response above, and to be honest it fits your style. hehe. I do like the amount of options the current layout gives despite all the contradictions in its fittings. It can literally be tanked in every way pretty successfully now. Although when you say you balanced it as a MWD/Shield ship, I am guessing you meant AB/Shield ship right?
Anyway, I'm becoming a little more optimistic about the Sansha changes now, hopefully the Nightmare will follow in this regards with extra high slots being transferred to lows, allowing an option to choose either armour or shield tank.
Also not sure if you can answer this Rise, but why are the webs being left at 90%? Would it be possible that we will see a general nerfing of web strength across the board in future? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 12:18:00 -
[16] - Quote
Naomi Anthar wrote:Medalyn Isis wrote:King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW. keep in mind every succubus you buy, every phantasm, every worm, every gila , every cruor, every ashimmu and so on may ... come from my stockpile. Especially those ships i mentioned. For example i got around 170 phantasms. Yes i'm stupid - you are smart. Obviously everyone in EvE was clever enough to stock exactly correct hulls that will get major buffs. And get easy XX billions just for accepting correct contracts/putting correct buy orders. Because it's not like i can judge if ship deserves nerf or buff. I sit on over 400 buffed pirate hulls because of luck i bet. I couldn't predict it - because i'm just poor fw scrub that does not know anything about mighty pirate hulls. Not like awesome Medalyn Isis. I'm sure i have some contacts in CCP who tell me with months in advance what they gonna change in what ship. Because how such clueless person like me could predict such changes and make such amount of money. IMPOSSIBLE , he must be cheater. He knows nothing about pirate ships. This XX billions effortless profit he made ... it is just luck. He must have 0 idea about pirate hulls. It's just coincidence he stocked correct ships in great numbers before changes got announced ! Haha, very nice if you expect me to believe that. Why do you fly around in FW scrub fittings yet stockpile hundreds of Faction ships.
Unlike you I actually have lived in multiple areas of NPC null sec and do so at the moment, so there is zero chance I would be buying any of your stockpile of ships. Anyway, I will not derail this thread further, but the fact is that from your killboard history you seem to be a FW scrubs. You may have an alt, and I may be wrong, but from your posting I think I am right.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:31:00 -
[17] - Quote
Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense.
Old Version
100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage
As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:48:00 -
[18] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense. Old Version 100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) Thank you very much for explaining that in a way that makes sense to me spacially. I have been looking at this and running fits quite intently since I woke up this afternoon, since I've basically been waiting for this to happen for 4 years. I have been somewhat cranky since it's past 5 in the morning here and I'm still blitzing the forums over this, so I'm missing a few things here and there while coming up with plans and ideas for what might help since Rise is apparently missing a few things about how ships work. That being said, I wondered what you might think about this idea for solving the web range/neut-nos range problem blood raiders are facing with the current rebalance iteration: 1, 2, 3 guns on cruor, ashimmu, and bhaal respectively with a 300-400% damage buff. Keep high slots so you have 3,4, and 5 free highs for nos after dropping neut/nos amount bonus in favor of nos/neut range. This way you keep the dps, and slightly less direct neut/nos power, but with range for both nos/neut and web range so the two actually work together. 80% range for frig, 40 for cruiser, and 20 for battleship per level. There's your balanced blood raider line. I don't think it is a good idea. Right now I am thinking of forgetting the guns completely and simply fitting a full rack of nuets or nos, will have to see how that works out in practice though, although seems viable even to run that solo now with the expanded drone bay. So the bonus to nuet/nos amount is essential for these type of fits. Also it would kill the Bhaalgorn in its role of the best nueting ship.
I'm really looking forward to the Ashimmu though, but not so sure about the Cruor as again I dislike broken concepts, and as everyone clearly points out, the web range and small nuets do not synergise. But this seems to be Rise's style as with the Sansha changes also, so might as well get used to it. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:58:00 -
[19] - Quote
Catherine Laartii wrote:I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
The drones have already been added. That was not my idea, that is in the current proposals, go back and have a look at both the cruor and ashimmu drone bays in the proposals. The fact is, the way people use blood raider ships right now is to completely remove the guns and fit a full rack of nuets. That is why the bonus to nuet/nos amount is essential, and also why it is a good buff to this type of fitting to give the ships larger drone bays.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 13:15:00 -
[20] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
The drones have already been added. That was not my idea, that is in the current proposals, go back and have a look at both the cruor and ashimmu drone bays in the proposals. The fact is, the way people use blood raider ships right now is to completely remove the guns and fit a full rack of nuets. That is why the bonus to nuet/nos amount is essential, and also why it is a good buff to this type of fitting to give the ships larger drone bays. They don't get any drone bonuses, said bonuses which translate to me as being a "drone ship" with that as their primary weapon system. That being said, I would like your idea quite a bit actually if it DID include a drone damage and HP bonus as the amarr bonus, web range as the minmatar bonus, and a neut range bonus as the role bonus with 4, 6, and 8 respectively as the highslots for each of them, all of which could have neuts. Still; I would be more than happy to go with my initial proposal as it helps with dps quite a bit, even if it does sacrifice some neut power for applied neut range, which I think would be more viable in a pvp setting than straight cap alpha, since range dictation is key. The latter is also why your proposal would work well if it was implemented. Again, these are not my proposals. They are CCP Rise's proposals, he decided to enhance the drone bay, and I think that is a very good idea.
The only opinion I have is I don't like the Cruor for the reasons mentioned. although I reckon it may become workable, although going to have to test it out on Sisi.
Personally the only ship that need changing badly looks to be the Cynabel right now. I think it needs some kind of unique bonus like all the other pirate ships have. The Ashimmu and the Bhaalgorn are going to be very nice ships though. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 13:33:00 -
[21] - Quote
Spugg Galdon wrote:Nash MacAllister wrote:Just wanted to add, Gila - 2 Drones? WTF is this s$@t? Stop with the bandwidth reductions. All the target has to do is pop 2 drones then wait the forever for the next 2 to get there. There there is the whole theoretical vs actual dps. I would far rather have the chance of 5 drones hitting than 2. And you know, its so easy to manage drones during combat with the crap interface we have. Adjust damage bonus and bandwidth to reflect a full flight of 5 medium drones. http://www.youtube.com/watch?v=Yq-7P94pUoI so true,,, so very true. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 16:22:00 -
[22] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited Very nice. I'm happy with that plan for the angel ships, going to be a lot of fun with the extra warp speed. Great change there.
Also, awesome that you are increasing the PG on Ashimmu, it should be possible to fit a full rack of nuets or there is little point in the ship imo. So hopefully that is possible.
Any chance for a comment on what you think of 90% webs though Rise? Are they here to stay? I wouldn't mind a decrease in web strength across the board to be honest. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
92
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Posted - 2014.04.08 17:02:00 -
[23] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision.
I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic.
Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
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Posted - 2014.04.08 18:35:00 -
[24] - Quote
Sniper Smith wrote:Medalyn Isis wrote:I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision.
I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic.
Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience. Could say the same thing about you people.. OMG OP Serpentis Web ships that are for the most part RARELY seen in combat, and still only have an effective range of ~25km Overheated.. Bring something that can dictate range. Bring something with Ranged Weapons. Bring something with neuts. Bring Blood ships with Neuts and long range webs to dictate range. There are many many counters to the 3 Serpentis ships. And this is above the fact that they aren't cheap, and are most always primary when seen on grid. Maybe after this we can cry because Arty ships sometimes alpha us, so it's OP. Or now Angel ships will be able to outrun us so we can't catch em.. OP. OMG it Neuted me.. OP. I'm jammed.. OP.. It's not OP, it's you've had a bad experience, and don't know how/can't be bothered to think up/adjust tactics accordingly. That's not CCP's problem. That's yours. And as CCP has been nice enough to say several times now, including in this thread, it's not changing. HTFU, or go make (yet another) thread to whine about the evil webs. Thanks for the most petulant whiny post I've seen on the forums for while.
I know you like to use these to insta kill frigates with your dreadnoughts, but that doesn't mean the whole game should be balanced around you ok. Think about the bigger picture. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
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Posted - 2014.04.08 18:47:00 -
[25] - Quote
Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
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Posted - 2014.04.08 19:00:00 -
[26] - Quote
Koizumi Atsuchi wrote:Medalyn Isis wrote:Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used? Those bonuses are still superior than that which is on all the other respective ships as should be the case. As to whether they are too underpowered or not, I'd have to test them on Singularity first. My point was that the concept is good, and warp speed for a quick roaming pvp gang is a massive buff. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 11:17:00 -
[27] - Quote
Kaarous Aldurald wrote:Naomi Anthar wrote:Kaarous Aldurald wrote:Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200? Yeah which is actually pretty good. Removing one utility high (medium neut 175pwg) wasnt equal to 250 pwg nerf (you need to include skill ... lets not even mention implants) That's about what I had figured myself. Napkin math for the win. So now it just looks like the choice is up between 3 turrets and 2 Nos, or 3 Nos and 2 turrets. I halfway imagine that the addition of a dronebay will make up for the loss of the third turret in that eventuality. Ought to end up decently close to it's previous DPS rating with 3 turrets. It has an extra low slot. Fitting mods for the win. I'm going to make one fit with full nuets, I'm sure it will still be possible. Or at least I hope so. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 11:24:00 -
[28] - Quote
Albert Spear wrote:The Phantasm is my favorite PvE ship. In high and low sec it use it routinely for ratting.
While the changes mean making fitting changes, I can deal with that, I have already tried about a dozen fits. I am going to have to increases some fitting skills to get to the point where the extra low slot is useful. The loss of the high either means dropping a laser or carrying a mobile tractor. With a 250 m3 hold - the tractor means a very tight cargo space for loot and salvage. More returns to base during runs to drop loot.
The extra speed is nice, the AB bonus, too - but with the Grid and CPU where they are, I probably will not fit an AB, at least until I get my skills up.
I may when it is all said and done revert to a destroyer for high sec ratting and park my Phantasm for a couple of months.
5 more points of CPU and 5 of Grid would open some real possibilities for folks who are not max'ed on skills.
But wait - I am talking about PvE...........so never mind......balancing is about max skill players and PvP.
Silly me. Your situation is pretty irrelevant I am afraid as you don't even have maximum fitting skills. That is the minimum requirement for any reasonable discussion.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 11:33:00 -
[29] - Quote
Has anyone got the EFT files for the proposed ships available? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 12:06:00 -
[30] - Quote
Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 12:10:00 -
[31] - Quote
Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 12:36:00 -
[32] - Quote
Ashimmu
2x Medium Nosferatu II 3x Heavy Pulse Laser II (Conflagration M)
10MN Microwarpdrive II 2x Stasis Webifier II Warp Disruptor II
Medium Ancillary Armor Repairer (Nanite Repair Paste) Damage Control II Adaptive Nano Plating II Energized Adaptive Nano Membrane II 2x Heat Sink II
Medium Nanobot Accelerator II 2x Medium Auxiliary Nano Pump I
Effective HP: 22,064 (Eve: 19,215) Tank Ability: 312.74 DPS
Capacitor (Lasts 5m 10s)
Volley Damage: 1,446.41 DPS: 470.47
Just a quick draft for the new Ashimmu. Good enough as cap stable. Can kite and also brawl at close range so should be quite versatile. Also will do more dps with the 40m3 of drones. This isn't the best fitting I came up with, there is much better possible. But this is going to be an awesome ship. When is it coming on Singularity Rise? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 13:10:00 -
[33] - Quote
Dinsdale Pirannha wrote:Medalyn Isis wrote:Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries. Based on the idiocy we are witnessing, expect a drone bandwidth of 50, with bonuses strictly for heavies. It will of course, be a complete waste of a ship. Yes, I reckon it will be a heavy drone specific bonus. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 13:11:00 -
[34] - Quote
Markku Laaksonen wrote:Medalyn Isis wrote:Your situation is pretty irrelevant I am afraid as you don't even have maximum fitting skills. That is the minimum requirement for any reasonable discussion. Maximum skills in EVE are minimum requirement for discussion, folks. V's or GTFO!  Well, I said maximum fitting skills, not maximum skills. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 13:14:00 -
[35] - Quote
Rise, these cruiser hulls look good now. Any chance we can get the battleship proposals now? Then we can get them all on Singularity as soon as possible and provide some proper hands on feedback. Any ETA you can give us for this? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 13:48:00 -
[36] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. How about you address the myriad issues people have with these proposed cruiser changes first, then focus on ruining the battleships? He has already addressed most the issues that were raised. We just need to get them on Singularity now and provide some proper feedback in my opinion. Obviously if you are wishing for him to completely revert the Gurista drone changes, then we are going to be waiting a long time, as basically it isn't going to happen. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
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Posted - 2014.04.09 13:56:00 -
[37] - Quote
Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile.
Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
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Posted - 2014.04.09 14:11:00 -
[38] - Quote
Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
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Posted - 2014.04.09 14:15:00 -
[39] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. actually that's just an advantage that you made up, because you think you should get all-damage type bonuses all the time. If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
100
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Posted - 2014.04.09 14:44:00 -
[40] - Quote
Destoya wrote:Morukk Nuamzzar wrote:Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help. No one is going to swap a Trimark II for an ancillary router just to upgrade the guns. Too much of a trade off for too little gain. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
101
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Posted - 2014.04.09 15:38:00 -
[41] - Quote
Flyinghotpocket wrote:Medalyn Isis wrote:Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own. your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi. o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you. The PG makes it difficult to buffer tank it now. And with the endless supply of cap, making it active armour tanked is the best way. No way is it going to be able to fit dual 1600mm plate. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
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Posted - 2014.04.10 12:20:00 -
[42] - Quote
Just waiting for the battleship proposals now. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
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Posted - 2014.04.10 13:07:00 -
[43] - Quote
I've spent quite a while looking at what is possible with the new Phantasm and Ashimmu. Both have a lot of options available to them, so there will be many interesting ways to fit them which is good.
I've come up with quite a few fits now which I want to test out on Singularity. From initial impressions though, I reckon both ships look sound.
I'm not sure about how this AB bonus is going to work on the Nightmare though, perhaps consider increasing the boost speed from 20% to something a little higher to make it worthwhile.
Also Rise, yesterday you said the battleship proposals will be here soon! :) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
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Posted - 2014.04.10 19:36:00 -
[44] - Quote
PinkKnife wrote:Sigras wrote:PinkKnife wrote:Quote:Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well. What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships? Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields. I should have known the ships that are never flown would continue to be never flown. Serpentis, sure keep the web bonus we think/admit is broken. Angels, sure get a unique warp speed buff in addition to your superb combat ability Guristas, Here, have ridiculously powerful drones Sisters, Here have covert ops cloak, woo. Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique!  The fact that you're too short sighted to see that you can now armor tank the ship as an amazing AHAC is not the ship's fault. Please do not blame ship balance for your short sightedness or stupidity. It's not shortsighted to not compare a ship it isn't meant to compete with. Sure, armor tank it and make it into a ****** zealot, see how far that gets you. Congrats, you now have a ****** utility zealot with no damage application, worse tank, and twice as expensive. Cool story bro. Sure, try fleets where they will be limited by zealot AB speed, or zealots will be limited to phantasm range, or the weaker tank of the tasm ****** armor tank. If you're going to fly a fast ship, in a fleet where its limited to a slower speed, why even have the speed bonus? Fact is it isn't an "AMAZING AHAC". It's a ****** AHAC, and the fact you think it is at all comparable shows how lazy, or stupid, you are. Do you even EFT? More so, compare a at best "meh" wanna be ahac, with the gila posted prior: http://i.imgur.com/NpWi1Ux.pngWhere you get 860 dps and 30k EHP, or the 90% webs, and you want to add a meh ahac as a comparable ship? I've heard of stockholm syndrome before, but this is just sad. Why would anyone accept such a mediocre entry as a pirate line up? You need to shield tank it, not armour tank it. It can be active armour tanked, but in most situations it is better to shield tank it. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
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Posted - 2014.04.11 10:27:00 -
[45] - Quote
When are we getting the battleship proposals. I thought they would be out by today at the latest... |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
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Posted - 2014.04.11 10:30:00 -
[46] - Quote
Arthur Aihaken wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... I think this is what everyone is anxiously awaiting... *twiddles thumbs,,, and then twiddles thumbs some more* |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
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Posted - 2014.04.11 11:26:00 -
[47] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. You mean in the same was as we should pretty much know that your posts are always going to be ship toasts then also. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
106
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Posted - 2014.04.11 11:42:00 -
[48] - Quote
Vulfen wrote:TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. i dont think so, i hardly think the nightmare is going to get an AB bonus, it would just be a waste, & what size drones are going to be launched from the rattlesnake? The Nightmare is going to be an AB bonus, that is for definite.
I am just wondering how it is going to work. The only way possible is if the bonus is more like double the amount of the Phantasm. Deagle is just ship toasting or trolling as usual. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
106
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Posted - 2014.04.11 11:50:00 -
[49] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. ........ Next week! *sad face* |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
112
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Posted - 2014.04.11 14:10:00 -
[50] - Quote
CCP Rise wrote:Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP. The Cynabel had the wrong agility modifier also. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
116
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Posted - 2014.04.11 15:55:00 -
[51] - Quote
Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
116
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Posted - 2014.04.11 22:02:00 -
[52] - Quote
Harvey James wrote:Medalyn Isis wrote:Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal. cynabal align time is a fair bit better than the vigilants Yes you are right. Ok serves me right for skim reading the numbers. If it makes it any better, both align times comprise of exactly the same numbers, but just in a different order. :) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
118
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Posted - 2014.04.14 10:22:00 -
[53] - Quote
Ok....... So...... Battleships.......
...Where are they. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
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Posted - 2014.04.14 13:32:00 -
[54] - Quote
MeBiatch wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? as much as i agree with you... ccp got other plans... though a bonus to tracking and speed would be awesome. Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go. |
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